Introduction to CFF
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Introduction to CFF
Minimum Requirements (based on manual page):
Start-up Page:
Basic keys (Default):
Battle Screen:
Basic Actions:
1. MOVEMENT
7. OTHERS
Characters:
MASTERS
1. Bazett
*Any Special Ability with "Ability Burst mode" name, and has no way to activate it means that it is a passive skill, and automatically activates when you initiate the Ability Burst mode*
1. Avenger
- Spoiler:
OS : Windows 2000 , Windows XP , Windows Vista (Windows 7 -tested-)
CPU : Pentium4 2.4Ghz
RAM (Memory) : 256MB
Sound Card : DirectX8-compatible sound card
Video Card : DirectX8-compatible graphic card (Suggested : DirectX9 ++)
VRAM (VGA Memory) : 128MB
HDD : 1GB free space
Start-up Page:
- Spoiler:
1. Main Settings : (Dari atas) Fullscreen -on/off-; BGM -on/off-; SE -on/off-; Voice -on/off-; Window size (depends on your PC)
2. Graphic Settings; Check all if you're not sure for your PC's performance.
3. Shader Settings.
4. Texture Settings.
5. Your PC overview.
6. Start the Game.
7. Pad configuration.
8. Read the manual.
Basic keys (Default):
- Spoiler:
*Just like a usual fighting-game, the num-pad represents a direction.
example: 4 = backwards, 6 = forward, 2 = down*
8 = Up arrow
2 = Down arrow
4 = Left arrow
6 = Right arrow
A = Z
B = X
C = C
D = V
Pause = B
*You can change it at start-up page > pad config*
Battle Screen:
- Spoiler:
1. HP : Orange one is the Master's HP, and the green one is the servant's
If the Master's HP is completely depleted, you lose.
2. Command Spell.
It can be used for Ability Burst and quick-tag (change player while being attacked)
Each use consumes 1 command spell (usually, there's 3 command spell per master) and 1 Mana bar.
3. Sub-bar
Every time you use a power up (Ability Burst or Bazett's power-up), this bar will appear. This bar indicates how long the power up will last.
When the Sub-bar depletes, the power up's effect will also wear off.
4. Mana bar
This is used for executing Last Resorts. See the number circled by a black circle (the 3/3)?
the left one indicates your current mana, and the right one indicates your maximum capacity.
When your mana has reached it's max. capacity, you can't increase your mana anymore (before you spent it).
* Special token
Sometimes, a character (usually a master) has a special token. That character's attack(s) may need the token to be spent, so this is also act as a limiter for the character's attack(s).
example: An attack requires 4 jewels to be spent. If your remaining jewel(s) are less then 4, then you can't execute that attack.
Basic Actions:
1. MOVEMENT
- Spoiler:
6 = Move forward
4 = Move backward / guard
2 = Duck
8 = Jump
66 = Forward dash
44 = Back step
D / 2+D = Dodge
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A = Weak attack; Fast to execute
B = Long attack; Powerful attack, cannot be parried except with another long attack
C = Wide attack; Slow, cannot be dodged
B+C = Throw; Cannot be guarded or dodged
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A+B = Tag change
236+A+B = Tag change (with attack); Consumes 1 Mana
6+A+B = Triggers Assist 1 from Supporting (Inactive) Character
2+A+B = Triggers Assist 2 from Supporting Character
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2+B+C = Short-ranged attack, use when enemy is down
8+B+C = Long-ranged attack, use when enemy is down; Usually stronger than 2+B+C
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- When being attacked on the air
Press 4 / 6 / Neutral + D to recover
- When falling to the ground (before you touch the ground)
Press D to recover
- When you're down
Hold 4 / 6 to roll and get up (to their respective directions) or leave it be (the character will just get up)
- Spoiler:
This Command Spell can only be used for servant.
A+B+C = Ability Burst
Costs 1 Mana and 1 Command spell;
Increases attack and defense power, unlocks a special ability of the servant
(While being attacked -guarding or successful hit) Directional button +A+B+C = Forced Tag
Costs 1 Mana and 1 Commad spell;
If you use this while you're controlling the servant, He/She will be teleported out, and you'll control the master instead.
If you use this while you're controlling the master, He/She will call the servant, blows the enemy away, and change control to the servant.
7. OTHERS
- Spoiler:
1. Stun
Several attacks may inflict 'stun' on the enemies, indicated by the electricity around them. When the opponent is in 'stun' mode, several attacks has additional effect; most of them has the 'unblockable' effect.
Throwing the enemy while they're stunned will have an extra animation and damage.
2. Combo Chain
This game has a penalty for a combo chain. The longer the combo, the lesser the damage per attack will be inflicted.
Example : When the combo count is still below 10, an attack does around 50 damage per hit. When the combo count is around 100, the attack does only around 2 damage per hit.
3. Wall
500 Damage, Fixed. If you send the opponent flying to the wall, they will get an additional 500 damage PLUS you'll get a chance to do more combo. Wall is a good friend if you're not on the receiving side.
Characters:
MASTERS
1. Bazett
- Spoiler:
HP = 9600
Mana Capacity = 2.5
Special Token = Fragarach (3)
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
Assist 1 = Bazett dashes to the center of the arena and executes a combo to the active enemy direction.
Assist 2 = Bazett dashes to the center of the arena and jumps to the air (active enemy direction) while executing a knee-attack.
- Spoiler:
HP = 10800
Mana Capacity = 2.5
Special Token = ---
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
Assist 1 = Kirei shoots 2 Black Keys to the active enemy direction
Assist 2 = Kirei throws a several Black Keys to the sky, and the Black Keys will fell to the ground, damaging enemies on its track
- Spoiler:
HP = 9600
Mana Capacity = 2
Special Token = ---
Special ability :
1. Regeneration (Unlike other masters, Shiro has the ability to regenerate his HP up to the 'white' section - just like a servant)
Assist 1 = Shiro fires an arrow to the active enemy
Assist 2 = Shiro goes forward a bit, shielding the servant for one attack
- Spoiler:
HP = 7800
Mana Capacity = 3.5
Special Token = ---
Special Ability = ---
Assist 1 = Fires 3-way wave to the enemy.
Assist 2 = Sends a 'swamp' to the active enemy. If hit, the enemy will be pinned for a while.
- Spoiler:
HP = --- (This means that if you use her as the master, you'll lose when your servant lose)
Mana Capacity = 4.5
Special Token = ---
Special Ability :
1. Infinite Command Spell
2. Teleportation instead of Forced Tag
3. Combo-cancel
Press A+B+C while attacking. Costs 1 Mana. You may re-do your attack(s) from the beginning. If used against a guarding opponent, this move can be used consecutively. You may only use Combo-cancel for 1 time (in a combo) if the combo successfully hits the opponent.
4. Free Ability Burst
Press A+B+C while opponent is using their Power Up. You will get an Ability Burst without having to pay 1 Mana.
Assist 1 = ---
Assist 2 = ---
- Spoiler:
HP = 8400
Mana Capacity = 3
Special Token = Jewel (10)
Special Ability : ---
Assist 1 = Rin fires 3 Gand to the active enemy
Assist 2 = Rin throws a few jewel to the sky. After a few seconds, some needle will fell down to enemy. 0 Damage, but pin the enemy for a short time.
- Spoiler:
HP = 10800
Mana Capacity = 1.5
Special Token = ---
Special Ability : ---
Assist 1 = Soichiro moves to the middle of the arena and punches to the active enemy's direction several times.
Assist 2 = Soichiro moves forward and executes a counter-attack action.
- Spoiler:
HP = 6600
Mana Capacity = 4.5
Special Token = --
Special Ability :
1. Infinite Command Spell
Assist 1 = Dark Sakura sends a wave (?) of spike to the active enemy direction
Assist 2 = Dark Sakura opens a swamp under her, damaging (and stunning) any opponent nearby. While she's opening this swamp, she can't teleport.
*Any Special Ability with "Ability Burst mode" name, and has no way to activate it means that it is a passive skill, and automatically activates when you initiate the Ability Burst mode*
1. Avenger
- Spoiler:
HP = 10800
Mana Capacity = 1.5
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Wild Excitement
When the "Beast Gauge" is full, you can cancel the current action by jumping or dashing; on the air = Air-Dash
3. Ability Burst mode - Theriomorphosis
The "Beast Gauge" is always full (although you can cancel only 1 time per action)
- Spoiler:
HP = 14400
Mana Capacity = 1
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Ability Burst mode - Gate of Babylon
Increase the attack quantity and changes some action's requirement
- Spoiler:
HP = 14400
Mana Capacity = 0.5
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Battle Continuation
Will not die when he's guarding -even though being hit with a Last Resort, as long as he's still guarding-
3. Ability Burst mode - Restart
When he's guarding, press 4+D or 1+D to do a long, back-step dodge.
4. Ability Burst mode - Rune
The Rune effect charges both player's mana. In addition, the opponent cannot do tag, assist, and use any command spell when this ability still active.
- Spoiler:
HP = 14400
Mana Capacity = 1
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Ability Burst mode - Mana Burst
B+C, can be used only when Saber is executing an attack or combo and she has the wind aura around her. The aura will change to Gold (indicating a mana burst), and disappear. Wait a little bit for the wind aura to regenerate.
3. Ability Burst mode - Rolling Dodge
236+D
- Spoiler:
HP = 12000
Mana Capacity = 1
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Double Jump
Able to do another 'jump' on the air
3. Ability Burst mode - Breaker Gorgon
The enemy's movement and actions become slower
- Spoiler:
HP = 10800
Mana Capacity = 4
Special Ability :
1. Ability Burst mode - Levitate
Caster will be flying - in place of jumping.
2. Assist 1 = Shoots a beam through the enemy.
3. Assist 2 = Summons a Dragon Fang Knight
- Spoiler:
HP = 15000
Mana Capacity = -0.5
Special Ablility :
1. Twelve Labors
Able to resurrect 11 times, each times equal to 1 Mana. (If he resurrected with 4 mana, it means that he has resurrected 4 times).
2. Battle Continuation
Will not die when he's guarding -even though being hit with a Last Resort, as long as he's still guarding-
3. Ability Burst mode - Madness
You will be unable to guard. In exchange, Berserker will have a super-armor (Doesn't flinch when he's attacked) with some limit.
4. Ability Burst mode - Mind's eye (fake)
When you're going to be hit with an attack, press 4. The attack won't damage you even a bit of HP (no recoil). Indicated by a green blink when you're guarding.
- Spoiler:
HP = 14400
Mana Capacity = 1.5
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Ability Burst mode - Mind's eye (True)
When you're going to be hit with an attack, press 6. Archer will block that attack instead, and allows you to do counter-attack.
3. Ability Burst mode - Unlimited Blade Works' Aria
Automatically when you're opening the ability burst (if you have more than 1 Mana remaining). When you take a hit from the enemy, the chanting will stop. After all the aria has been casted, you may use the Unlimited Blade Works' Last Resort.
- Spoiler:
HP = 9000
Mana Capacity = 1
Special Ability :
1. Ability Burst mode - Mind's eye (fake)
When you're going to be hit with an attack, press 4. The attack won't damage you even a bit of HP (no recoil). Indicated by a green blink when you're guarding.
2. Ability Burst mode - Knowledge of Foremost Harmony
Your 'weak' and 'long' attack in the axis will be harder to be dodged. -need to be tested-
- Spoiler:
HP = 12000
Mana Capacity = 2
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Double Jump
Able to do another 'jump' on the air
3. Ability Burst mode - Presence Concealment
Hides the character's sprite, including his shadow.
- Spoiler:
HP = 15000
Mana Capacity = 0.5
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Ability Burst mode - Mana Burst
Triggers opponent's Guard bar. If the bar is depleted, the opponent will be staggered for a while
lunarchild- Posts : 215
Join date : 2009-08-02
Age : 31
Location : Saa... doko deshou?
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